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September 1983 - November 1986, syndicated
Sunbow
Productions, Marvel Productions
September 1989 - January 1992, syndicated
DiC
Entertainment
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ccording to the series' intro,
"G.I. Joe is the code name for America's daring, highly trained
special mission force. It's purpose: to defend human freedom
against Cobra, a ruthless terrorist organization determined to
rule the world."
Created for the purpose of
promoting an action figure and vehicle toyline from Hasbro, G.I.
Joe: A Real American Hero had an extensive cast of characters,
many of whom appeared in only a few episodes. To create a sense
of continuity, some characters appeared on a regular basis and
composed the identifying nucleus of the series. These were
mainly the head honchos of the Joe and Cobra teams, but over
time even the featured characters changed as new characters were
promoted over those that Hasbro no longer had an interest in. A
few of the prominent members of G.I. Joe were Duke, Flint,
Scarlett, Lady Jaye, Snake Eyes, Shipwreck and Sgt. Slaughter.
For the Cobra organization, Cobra Commander, Destro, Zartan, The
Crimson Twins, The Baroness and Serpentor made regular
appearances. Forming the bulk of the Cobra organization,
however, was the mass of nameless, indistinguishable soldiers it
had at its disposal.
Supposedly taking place in the
modern world, the standard technology used by both
organizations was on par with the most advanced equipment
available to real world military institutions at the time
the series was created, with a certain amount of added
eccentricity and the occasional super weapon or device. Guns
that fire laser blasts do, after all, create a greater
visual impression than the projectiles fired from kinetic
weapons, and vehicles of a peculiar design (based on the toys)
kept things from getting stale.
Because most of the Joe and Cobra
members had unique skill sets to go along with their unique
appearances, adventures took place all over the globe and under
all sorts of conditions. There was never a lack for someone who
was qualified to take on whatever challenge was presented. It
quickly became apparent however that almost everyone was
cross-trained to drive or fly any vehicle and handle any weapon,
as most characters seemed competent to handle almost any
situation. As an example, the G.I. Joe Skystrikers (their
standard jet aircraft) were flown by anyone and everyone
(without helmets to boot), so the idea of specialist commandoes
at times got a little lost. But it allowed many of the
characters to participate in the action wherever it was hottest,
and the amount of action the series provided was enough to keep
most fans happy.
The bickering, mistrust and
jostling for power of the ambitious Cobra leaders provided for
much entertainment. Notable to the series was the lack of
serious injury to the combatants, considering the sheer number
of fight scenes and explosions it contained; the cartoon
probably holds the record for most scenes involving pilots who
have ejected from a damaged aircraft parachuting to safety. The
lengths the Cobra organization went to in its conquest for world
power was ultimately for naught, however, because the G.I. Joe
team proved time and again it could meet any challenge and was
the best in the fight for freedom the world had to offer.
G.I. Joe
was created as a five part miniseries in 1983, followed by
another miniseries in 1984. The success of the toy line and the
cartoon led to a regular G.I. Joe series in 1985, which lasted
for two seasons. This was followed by a direct to video movie in
1987, and marked the end of Sunbow/Marvel production run on the
series. DiC Entertainment took over production for the next
five-part miniseries in 1989, followed by another two regular
seasons of episodes beginning in 1990. |